This research project was undertaken as part of work was supported by the UK’s Engineering and Physical Sciences Research Council [EP/K008196/1]. Sixteen undergraduate students performed sketching tasks using “Gravity Sketch 3D” (GSVR) and the HTC Vive VR system in a physical area of 2.5 by 2 metres. All VR sketches were screen recorded using a VR-capable laptop computer. A wide-angle video camera was used to record the participants’ physical actions as they moved around the room. Another video camera was positioned directly above a drawing board to capture the production of paper-based sketches. To record the participants’ utterances during the study, they wore a lapel microphone connected wirelessly to a radio receiver unit connected to t...
This study explores the effects of immersive VR on an individual’s creativity and factors related to...
Since its introduction, 3D mid-air sketching in immersive Virtual Reality (VR) proved to be a very p...
The sketching possibilities in VR are getting increasingly more available for people without in-dep...
Paper-based (PB) sketching involves the challenge of representing three-dimensional (3D) shapes on t...
This doctoral work aims to reduce the gap in knowledge of how users utilize immersive 3D sketching t...
Conventional Computer Aided Design tools lack intuitivity for being used in conceptual architectural...
This paper presents the lessons learned from a design workshop exploring methods for early explorati...
Virtual reality (VR) sketching tends to be democratized in the early stages of design for several re...
As immersive 3-d user interfaces reach broader acceptance, their use as sketching media is attractin...
The advancements in the field of VR allow designers to use VR as a technology for sketching ideas in...
Virtual reality (VR) sketching tends to be democratized in the early stages of design for several re...
The sketch is the embodiment of the architectural discussion. It incorporates rapidness and fuzzines...
Sketching, either hand or computer generated, along with other traditional visualization tools such ...
As the Virtual Reality technology has taken massive steps, it became a relevant question whether the...
We present the results of an observational study on sketching. Artists were asked to sketch a small ...
This study explores the effects of immersive VR on an individual’s creativity and factors related to...
Since its introduction, 3D mid-air sketching in immersive Virtual Reality (VR) proved to be a very p...
The sketching possibilities in VR are getting increasingly more available for people without in-dep...
Paper-based (PB) sketching involves the challenge of representing three-dimensional (3D) shapes on t...
This doctoral work aims to reduce the gap in knowledge of how users utilize immersive 3D sketching t...
Conventional Computer Aided Design tools lack intuitivity for being used in conceptual architectural...
This paper presents the lessons learned from a design workshop exploring methods for early explorati...
Virtual reality (VR) sketching tends to be democratized in the early stages of design for several re...
As immersive 3-d user interfaces reach broader acceptance, their use as sketching media is attractin...
The advancements in the field of VR allow designers to use VR as a technology for sketching ideas in...
Virtual reality (VR) sketching tends to be democratized in the early stages of design for several re...
The sketch is the embodiment of the architectural discussion. It incorporates rapidness and fuzzines...
Sketching, either hand or computer generated, along with other traditional visualization tools such ...
As the Virtual Reality technology has taken massive steps, it became a relevant question whether the...
We present the results of an observational study on sketching. Artists were asked to sketch a small ...
This study explores the effects of immersive VR on an individual’s creativity and factors related to...
Since its introduction, 3D mid-air sketching in immersive Virtual Reality (VR) proved to be a very p...
The sketching possibilities in VR are getting increasingly more available for people without in-dep...